Red Blob Games
interactive essay
Interactive explanations of the algorithms games actually need — A* pathfinding, hex grids, noise, line of sight. Every diagram is manipulable and the writing is unusually precise.
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how this can help
One idea, explained properly, with figures you can poke at. Good for a single concept you want to genuinely understand.
what it covers
Filed under Computer Science. Algorithms and machines, running slowly enough to watch.
who put it here
Built by Amit Patel.
On the desk since 7 September 2026. what Staffroom has sent it.
near it on the shelf
- VisuAlgoVisualisation
- Computer Science Field GuideInteractive Textbook
- DistillInteractive Essay
what readers say
No reviews yet. Nobody vouched for this one and nobody warned you off it — you would be the first.
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something wrong with this listing?
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