staffroom

Red Blob Games

interactive essay

Interactive explanations of the algorithms games actually need — A* pathfinding, hex grids, noise, line of sight. Every diagram is manipulable and the writing is unusually precise.

A screenshot of Red Blob Games
our own screenshot · taken 9 September 2026 · click it to go there
go learn

Opens redblobgames.com in a new tab. Staffroom doesn’t host it, doesn’t mirror it and takes nothing from it.

how this can help

One idea, explained properly, with figures you can poke at. Good for a single concept you want to genuinely understand.

what it covers

Filed under Computer Science. Algorithms and machines, running slowly enough to watch.

who put it here

Built by Amit Patel.

On the desk since 7 September 2026. what Staffroom has sent it.

near it on the shelf

what readers say

No reviews yet. Nobody vouched for this one and nobody warned you off it — you would be the first.

Anyone can add a site here and nobody approves it first, so this is the only thing that separates a good link from a bad one. There are no accounts: one browser leaves one review, and clearing your cookies makes you a new reader.

have you used it?

something wrong with this listing?

A report does not hide anything. It puts the listing in front of a person who can take it down, and until they do it stays exactly where it is.