Complexity Explorables
SimulationInteractive models of complex systems — synchronisation, epidemics, flocking, chaos, pattern formation — each with the parameters exposed so you can push a system into and out of order.
Essays that only work in a browser, because you have to play with them.
3 sites
Interactive models of complex systems — synchronisation, epidemics, flocking, chaos, pattern formation — each with the parameters exposed so you can push a system into and out of order.
A hub for playable posts, active essays and interactive explanations across every subject — the closest thing to an index of the genre Staffroom exists to catalogue.
Playable explanations of hard social and mathematical ideas — The Evolution of Trust on game theory, Parable of the Polygons on segregation, Crowds on network effects. You reach the conclusion by playing, not by reading it.